Compared to:
- EnTT – is a header-only, tiny and
easy to use library for game programming and much more written in modern C++.
- Flecs – Flecs is a fast and
lightweight Entity Component System that lets you build games and simulations with millions of
entities
Lower values mean better performance.
Bars show relative performance with ecss = 1× as the baseline.
Other ecs are divided by the ecss result, so you can directly compare how
many times slower or faster they are. Absolute times in microseconds (µs) are
available in tooltips when hovering over a bar.