Lower values mean better performance.
Bars show relative performance with ecss = 1× as the baseline.
Other libraries are divided by the ecss result, so you can directly compare how
many times slower or faster they are. Absolute times in microseconds (µs) are
available in tooltips when hovering over a bar.
Note: GCC aggressively auto-vectorizes simple loops (vec, Flecs), making them faster on Linux. MSVC doesn't vectorize as well, so ECSS performs better on Windows — the most common platform for game development.